
This little mechanical creature is my first attempt at character animation in Blender. I’ve done 3D before, but giving something personality through movement was new to me. With rotating gears, glowing lights, and insect-like legs, it turned out both quirky and a little futuristic.
This series of Rubik’s cubes was a fun way to play with form and materials. I took the familiar puzzle and gave it unexpected twists. The first has soft, inflated pieces that break its usual rigid structure. The second reimagines it with LEGO, making it feel more modular and constructed. The third has a smooth, reflective look with soft pastel colors, giving it a more surreal feel. Each version was a small experiment in changing something familiar just enough to make you see it differently.


This is a series of abstract scenes I made to practice composition and materials in 3D. I played around with different textures, from smooth metal to soft clouds and almost edible-looking surfaces, to see how they interact. The floating elements and gold structure create a sense of movement while keeping everything balanced. It was a fun way to experiment with shapes and contrasts, making something abstract that still feels carefully arranged.

For the German Student Services (Deutsches Studentenwerk), I explored what commitment means for students through a detailed, isometric 3D illustration. Rather than defining commitment in a single way, I visualized it as a multi-layered space where different forms of engagement coexist—activism, community work, sports, arts, and academics. Each section represents a different aspect of student commitment, from volunteering at a fire station to organizing events, balancing studies with personal passions, or advocating for causes.
The poster is designed to feel engaging and relatable, allowing viewers to find elements that resonate with their own experiences. By using a playful yet structured composition, I wanted to show that commitment isn’t just one thing—it’s whatever you make it.

I’m a bit of a nerd, so I enjoyed blending sci-fi with design in these projects. The low-poly Stormtrooper bust has that clean, geometric look often seen in corporate design—simple, effective, and easy to execute. On the other hand, the Porsche-inspired lightsaber was all about merging two passions: the sleek precision of Porsche’s design language and the legendary world of Star Wars. I wanted it to feel both high-performance and futuristic, like something that could exist in an alternate universe where luxury brands craft their own iconic weapons. It was a fun way to connect my love for science fiction with my fascination for branding and design.

My VR portfolio tour is a 3D exhibition space where I bring my work to life in an interactive way. I designed the island using my background in exhibition design from university and my experience with trade fair concepts in B2B marketing. The space itself is carefully structured, balancing visual hierarchy and engagement, while the typography and most of the displayed visuals—posters, photos, and videos—were added in After Effects. It was a great way to merge different skills into one immersive presentation, letting viewers explore my portfolio in a more dynamic and engaging way.